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Kyranda Codex

Spoiler warning: Articles include story details through Episode 47 of the main campaign and all three episodes of Parental Advisory.

Episode 46 — It's Time

The party claims its original reward, struggles to reach Alatar and meets Draegan Reynolds. Thormir visits the Stuffed Hog, while Sefi and Jeremiah find the Hall of the Fallen and Todd heads out alone.

Episode 47 — Lost and Found

Shopping in Pendilor raises questions about stolen gemstones. At the Hall of the Fallen, Sefi encounters apparitions of her parents; outside the city, Todd transforms under a moonless sky and is surrounded by cloaked figures.

Episode 5 — Gnoll Rest for the Wicked

The party defeats gnolls at the docks and their peg-legged leader in the shore shrine. Recovering the ship and cargo also yields a dragon-clasp telepathic belt and other equipment.

Episode 6 — What About the Horses

The adventurers return the ship and most cargo to Gregor for a forty-gold recovery payment. After preparing another crossing and arranging horse care, they return to Aelmor and defeat guards on the monastery stairs.

Episode 7 — Math is Hard

The party fights through the monastery courtyard and tower, encounters an apparition associated with Otwic and uncovers damaged religious art and diary evidence. They secure the tower for rest as Ninkilim urges Todd to explore below.

Episode 8 — Three Blind Mice

Below the monastery, the party encounters giant rats. A distinct mental voice makes Todd stop the killing, and the adventurers later defeat amphibious guards in a kitchen.

Episode 9 — The Curse of Common Sense

Todd secretly claims a magical amethyst ring. The party frees captives, meets Jimothy and finds Helest in the library, where he explains his concerns about Guthber and the Hand of Narkul.

Eric the Cleric

Eric the Cleric is Travis's dwarf cleric in Parental Advisory. Coming from a city with a sizeable religious community, he seeks action, service and the chance to do good in the wider world. His deity is not specifically named.

Erin

Erin is Harold's wife. She asks the adventurers to recover a family necklace lost during the island troubles and later grieves Harold's death at home.

Essence motes

Four essence motes bond with the adventurers at Aelmor's rift, awakening personal memories and empowering weapons and instruments. Their origin and the full selection mechanism are not witnessed.

False Orb of Blasting

Malcius carries a False Orb of Blasting, used as a convincing threat or bluff during encounters. Negotiation scenes cite benefits to his deception, with the exact bonus or advantage wording varying in play.

Far Realm

The Far Realm is a realm named in Guthber's history of the Hand of Narkul. In that account, the artifact came from a semi-mythical entity associated with the realm. Severing the Hand from Otwic opened a rift between the Far Realm and the material plane, leaving the artifact supposedly suspended between them.

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