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Aelmor Island

Spoiler warning: Articles include story details through Episode 47 of the main campaign and all three episodes of Parental Advisory.

Aelmor Island lies offshore from Sestone and contains a ruined monastery, shore shrine, docks and extensive underground chambers and caves. Early travel estimates place it about ten miles offshore, with crossings of roughly three to four hours in small boats.


Gregor Stock's stolen ship and cargo lead the party to gnoll pirates near its cove. The monastery contains amphibious guards, imprisoned villagers, Otwic's apparition and a library where Helest researches transformations. Beneath it, Zaharel is coerced into helping Guthber test captives near a dimensional rift.


The party rescues Solsta and other captives, awakens its motes and closes the great rift after Guthber's transformed escape. A later expedition kills an acid-spitting burrowing creature and harvests bloodstones from a geological fissure. That gemstone fissure is distinct from the dimensional tear.


Aelmor and Aelmor are transcript variants; Aelmor is the confirmed spelling. The party's successes do not establish that every danger on the island has been cleared.

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