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Kyranda Codex

Spoiler warning: Articles include story details through Episode 47 of the main campaign and all three episodes of Parental Advisory.

Helest

Helest is Guthber's brother, a researcher who helps people around Sestone. Jameson credits him with support after Rufus's death. The party finds Helest exhausted in Aelmor Library, unsuccessfully trying to reverse a man's transformation.

Horsemir

Horsemir is Thormir's horse, named when the party checks its mounts at the Northcall Inn. Jeremiah helps care for the horses while the adventurers visit Aelmor. Its breed, color and special abilities are not established by the naming scene.

Ironweave Emporium

The Ironweave Emporium is a Pendilor outfitter combining armorers, tailors and leatherworkers. It offers armor, reinforced garments, cloaks, footwear, alterations and repairs.

Jameson Boonesaw

Jameson is a fisherman encountered drinking at the Northcall Inn. He has deep scars down the right side of his face and mourns his dog Rufus, whom he describes as his closest companion.

Jeremiah

Jeremiah is a sixteen-year-old Sestone dock worker supervised by Kronko. He tends boats and the party's horses and longs to see the world. Kronko explicitly says Jeremiah is not his son.

Jimbo and Martha

Jimbo and Martha farm on Beckinsdale's outskirts. They have lived there about thirty years and been married about thirty-five, following the conversation's explicit corrections. They ask the party to investigate disappearing livestock.

Jimbo's farm

Jimbo and Martha's farm stands roughly a quarter-mile beyond Beckinsdale, near woods. It has a house, garden, barn, pens and damaged livestock fencing.

Jimothy

Jimothy is the spokesman for villagers imprisoned beneath Aelmor. He has shaggy black hair, an unkempt beard and plain clothes. He describes people being taken away daily and not returning, including Solsta among those taken early.

Joanne

Joanne runs Beckinsdale's Brave Lion, inherited from her father. She has curly light-brown hair and flushed cheeks. She accommodates the party after the fruit-tree incident and permits Malcius to perform.

Keep in the Clouds

The Keep in the Clouds stands high on a plateau along the Parental Advisory party's northern route. The adventurers are tasked with investigating and clearing nearby caves, then reporting to the keep's magistrate about possible connections to the strange portals.

Keepers of the Dance

Crispin identifies the forest-camp faction as the Keepers of the Dance, followers expecting the Dragon King's return. He believes they will usher in a new era but lacks the full plan.

Kronko

Kronko works around Sestone’s docks and boats. He is bald, mustached and muscular, and wears a sleeveless shirt with baggy trousers and suspenders. The adventurers meet him as he is tying up boats before heading home for the evening.

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